WHY RADIANT IS RATHER RAD(IANT):
1). Satirical play on the Atari 2600 cartridge manuals' text. Describing worlds and characters far too complex to be rendered in 8-bit form back in the day, those precious stories off-screen are brought back thematically in Radiant's dialogue boxes: "It's so ridiculous it should have been in the '80s" is actually more or less stated by the player-character protagonist.
2). The soundtrack is a hyper-active, daftly punk'd-out* keyboard. And just like its narrative, the sound effects are taken straight from the glorious beeps and boops of the decade ago.
3). There's an upgrades store for weapons with names like "Vulcan Cannon" (not really sure if the Vulcans would approve of cannons, but we'll go with it because it sounds epic). And whereas on a desktop model changing ammunition usually involves attempting to remember that shift = lasers and space = bullets and tab+alt+C+H+U+C+K+N+O+R+R+I+S = hydrogen bomb (only 2 available though!), on the touchscreen of a handheld device, simply tap on your ship to select your (infinite) equipment--automatically pausing play as well. What does this mean in a sentence? An intuitive improvement on the retro arcade formula.
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| With thanks to Android APT for providing a screenshot I could never have taken by myself. But in all truthiness, this is how most of my games turn out: with me in a corner grasping the phone on both ends exclaiming what-the-faulkner I can't take this anymore. |
5). SHOOT ALL THE THINGS. Enough said. There aren't too many cool action games out there for handheld platforms (at least so far as I've perused the markets). Radiant radiantly*** defies the exception.
*Oh yes, you did see what I did there.
**I don't always use the best metaphors.
***Wishlist: a thesaurus.


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