While yes, your player-character is a helmeted stick figure on a mountain bike or hardcore BMX, rarely does your objective involve a simple routine of ramps and rails. Most tracks consist of anything from scenic landscapes to comic strips to graphic logos to utter nonsense. Some are long and some are short. Some are fast and some are slow. Some require the most expert skill to navigate, and some are clearly intended to boost the self-esteem of beginners like myself. I confess I have not yet developed the "hang" of it just yet. The manipulation of keys between acceleration, braking, and varying pressure on the left/right wheels reminds my fingers too much of QWOP, and as such, they fail miserably in keeping me patient long enough to finish a track however many tries it takes.
Obviously, knowing me, I didn't pick out Canvas Rider for its mechanics, but for its art. As an avid comics and graphic novels reader/fan/appreciator, I instantly saw this game as a comic in motion--animation, in a sense. Interactive animation. A comic in many overlapping panels that the player can turn backwards and forwards. The persistent grayscale theme initially suggested drabness to my visual preference for cones, but then again, the minimalism of it all is appealing too, in a different way. With color absent, attention to tones, details, and shading becomes that much more telling of a track designer's true ability. With just a tiny handful of tools, some users become the most tellingly resourceful over others, commanding not only other players' visual interests, but also their keyboards in the thousands and thousands of multiple playthroughs. In fact, the entirety of Canvas Rider is an exercise in level design, in coding-free graphics experimentation, and in user interface. It's an art exercise, a physics problem, and a psychology lesson all wrapped in one clever game design exercise disguised as a biking tutorial. The user who understands all these facets gains the most up-votes.
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| This is my favorite track. Falling is very easy for me to do (note the goal completion checkpoint signified by the yellow dot on the right). |
Whether your particular fascination lies in biking, art, or discovering epic fails such as mine, Canvas Rider is perfect amusement for in between time or as a dedicated new investment of your gaming time. In the meantime, I'll be working on my own track, perfectly customized to help me finish my traumatized transition from QWOP. And if you get an inspirational lightbulb to create and share your own track, post it in the comments!



Heh heh... I love that the last track is a Zoid. :P
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