Credits: Pixelate, 2006-07
Genre(s): Weird/unknown (game development)
It's time for Game Dev December!--a very special "mini-issue," if you will, of transcending pixels where every week's new game of interest will come from the area of game design and development. In the same way that we write books on how to write books, some people have designed games or gamification methods that provide instructions on using a game designer's toolbox.
Throughout December, we have looked at games and gamification methods that teach you how to code, animate, and handle level design in making your own games. Today's final "game" broadly surveys game theory across four 8-bit "lectures" covering rules, motivation, learning, and player identification. [The following screenshots come from the second lecture, or Episode 2.]
![]() |
| Bob and Bub (occasionally joined by girlfriends Flip and Flop) use built-in gameplay sessions to demonstrate their game theory wisdom--and well, it's pretty darn entertaining too. |
The gameplay segments of each lecture are undoubtedly the series' strongest point. Not only do they outline Bob and Bub's thesaurus of game theory terms, but they're actually rather enjoyable alone, for their own sake, which demonstrates their practicality as instruction more clearly than any overt bland reference to the lesson portion of each episode.
![]() |
| Blackboard lessons with Bob and Bub! |
Watch for a special New Year's announcement tomorrow concerning the future of "transcending pixels"!


No comments:
Post a Comment